How to transform
a vintage 1980s
figurine into an
AR Pop-Up Card…

I got my first miniature, a thumb-sized Disneyland castle, when I was six. Two decades later I discovered old gashopon at a Japanese toy store before devolving into blind box addiction. It’s no surprise because figurines have been popular for the last four thousand years. Using this atavism, I transformed a 1986 Betty Boop figurine made for one audience into an AR pop-up card for another.

Using the "how might we" statement as flexed through a grid combining trends and figurine attributes, I leveraged those, trend insights and audience problems to create an entirely new product while maintaining the essence of the figurine.

Well, there were lots of steps in between, but the depth of design research performed was extensive, and equally enjoyable. From here, I’d like to see how this framework can be used to transform strategy, not just products.

Final Project Poster


What needs or problems does this figurine solve?

First, I analyzed the 1986 Betty Boop figurine I found at the Rose Bowl flea market, described its physical properties and manufacturing, and then created a catalog of like objects spanning the gamut of toys, figurines, action figures and blind boxes across five thousand years of history.

I also wrote a story trying to get into my target audience’s head, thinking about emotional drivers surrounding the Betty Boop figurine.

Then I investigated my target audience through relevant statistics, demographics, market data, and behavioral insights. Not just for what it “does”, but how it makes someone feel.

I then completed a competitive audit, as seen in the section below, of brands using licensed properties. Logging everything from logos, colors, webpages and merchandise, this exercise helped me understand how licenses interact with different types of products.

With all these pieces in hand, it was time to create an infographic to better understand where my figurine fell in line with my typology studies. Sitting squarely in the middle, I was getting the idea that miniature collectibles have been popular for a while, thousands of years to be exact.

What emotions
and feelings does
it elicit from its
design target?

3×1” Collegiate Betty Boop Figurine

Original
Target
Audience

Anna

Pain Point: commute, cost of living, splitting time

About: Anna was born and raised in Brooklyn, N.Y. and used to be taken into Manhattan on the weekends in the winter, and Coney Island in the summer. She works in the city but likes Queens because it's a quieter pace of life, and she is able to get a bigger apartment there. While she dates periodically, she's not looking to start a family and likes going out with her girlfriends or staying in to watch T.V.


  • Age 31

  • Gender Female

  • Ethnicity Caucasian

  • Income 22K

  • Education B.A. Business

  • Marital Status Single

  • Occupation
    Administrator

  • Resides
    Queens, NY

  • Behaviors Reading on train, taking in lunch, social outings Friday, family time Sunday, self-care Sundays.

  • Hobbies Watching TV, designing home, time with friend

Demographics

  • Life goals Life-long independence, learn a 3rd language

  • Values Independence, quality time, work-life balance

  • Problem solved by figurine Affordable object that fits decor and gives satisfaction from independence of cartoon persona

  • Need for object Wasn’t allowed “non-useful” objects as child

  • Point of purchase Heading home from work and seeing old toy store closing

Psychographics

How are current companies using licensed goods?

In this competitive audit, one of the five licensing brands I chose included Mad Beauty, along with PacSun and Cavity Colors et al. Here’s everything I found out about Mad Beauty:

Positioning: passion, creating feel good self-care and gifting experiences that capture the imagination of beauty lovers worldwide, allowing them to connect with their favourite brands, express their personality or share memorable feel-good moments with their loved ones.

Values: Feel Good, Creative Spirit, Respect & Commitment, Care & Kindness

Products:

  • Gifts

  • Nails

  • Feet

  • Stationary

  • Accessories

  • Face Masks

Brands: Disney, Mr. Pumice, Warners, Star Wars, Friends, HP, Flinstones, Powerpuff et al

Motto: design-led, playful and innovative products across bath, body and beauty!

Serious about making cosmetics fun!

Logo

Site

HX


Typology is categorization.
My figurine was
5 thousand years
in the making.


How can it elicit feelings and solve problems for a new audience?

Rey Ortíz

New Target Audience

an independent Caribbean fashion designer in his 50s who plays video games…

Pain point: create brand awareness and get better tools.

Insight: whatever the figurine transforms into, it needs to solve this pain point while keeping essential properties of the figurine.

  • Age 46

  • Gender Male

  • Ethnicity Puerto Rican

  • Income 100K

  • Education SCAD

  • Religion Non-
    Practicing Catholic

  • Occupation
    Fashion Designer

  • Resides
    West Hollywood

  • Behaviors Daily coffee, shopping sprees, browses fabric, aspirational home shopping

Demographics

Psychographics

  • Hobbies Mobile Games, reading, walking

  • Life goals Internat’l biz, hire full time staff, corporate buyout, buy home for parents

  • Values Hard work, creating, family

  • Beliefs Hard work pays off, make space for LGBTQ+

  • Lifestyle Active, drinks socially, coffee/dinner w/friends 2 times a week, 2nd run movies on Sunday

  • Pain points Create website, brand awareness, take on large orders, better tools and workflows

Objects are
transformed via
metamorphosis.

Break down the object’s attributes:

  • physical

  • functional

  • sociocultural

  • emotional & psychological

1

Establish the macro and micro trend environment:

  • societal

  • technological

  • economic

  • behavioral

  • attitudinal

  • cultural

2

3

Create a grid with the attributes on one axis and the trends on another, and think about leveraging this matrix with a variety of criteria. Some of the core elements I wanted to retain were the fact that the figurine stands as seen through an established eCommerce trend:

  • 13 attributes

  • 6 trends

  • 78 intersections

The metamorphosis grid.
x = trends.
y = attributes.

Need &
Opportunity:

community + connections

integrated digital tools

y

x

regular updates

deals & durability

mobile & gamification

multimodal

Pigmented Plastic

Immigration

Figurine

Ecommerce

Support & Control

Nostalgia & Joy

Impulse

Shifting Roles/Opps

Homeland
Devastation

Smooth & Lustrous

3” x 1” (1:24)

Always
Online

Mini Collectible

Collecting / Play

Smart
Tech

Standing

Communal

Upcycling

Accomplishment

Totemic

Familiarity

Neoculture

Multimaterial

New + Old

Fusion

MMO

Home Good

MTX

Endemic

Target Genre

Gig Work

Next-Gen

Crafted

Multiplayer

Archival

Skin Pack

Miniature

Game Socials

Higher Ed

Simulators

Multimodal

Completion

3D Printed

Alien Avatars

Avatars

Phygital
Excellence

Mass-Market

Microbots

Latest Tech

Detailed

Mini Tech

AR Keepsake

Fusion

Gamification

The Cloud

MR

Tech as Art

Social

Interbrand

Digitized

Customized

Mobile Cal

Warranties

ASMR

Dig Storage

Click to Buy

Latest Tech

Learning App

Asexual

Reduce/use

Plasticity

Indicator

Functionality

Stress Relief

Ergonomic

Sentimental

Multitool

Distraction

Fragment

Thrifted

Objet d’art

Volunteering

Sustainable biz & savings

Found Art

LFL

Activism

Tailor

Connection

Bee Box

Arborism

Garden

Cooking

Fixer Upper

Physicality

Scholarship

2nd Screens

Ultra UX

Metamorphosis
is powered by
“how might we”
statements.

The formulas for generating strategically sound ideas that help someone or solve something. For example, how might we use nostalgia & happiness to help an independent gamer stay connected to home? 

Leading with either attributes, insights or problems, I generated 15 how might we’s and condensed those into a few concepts that:

  • used at least 3 core attributes from original object

  • solved specific needs

  • connected to at least 2 trends

  • fit into actual life context

  • translated core value

So, how did I transform a vintage '80s Betty Boop figurine into an AR pop-up card?

Design research and strategic frameworks. My brand strategy toolkit is decidedly more empathetic now, and I look forward to applying this framework to transforming creative strategy.

Care-boxes with miniatures and an AI concierge just weren’t delivering on all the strategy I had developed over the last few months. But an augmented reality pop up card both transmuted the original figurine and solved the needs of my new target audience. It could help him grow his business and expand his digital presence, let him design and create things with his hands, and it was in line with eCommerce and immigration trends.

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